![]() Thrust/Pierce - Rapiers, Lances, Daggers, and Bows. Not effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters). Effective against hard-bodied enemies such as Elementals and Skeletons. Not effective against tough-skinned enemies such as Lizardmen. Effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters). To find which characters are effective to a certain floor, refer below. Weapon Type Weaknesses (Floor Clearing Event) Characters under same rank are not always treated as on par, because they also have different roles, which will also require different playing styles. Ordered By: Category > Combo Generation (Hits/Sec) > Faster Weapon Type > Name Other Helpful Notes Character Rankings: Order List It's not 100% accurate, but we'll do our best to polish the guides. Please note that these Tier Lists are for reference only, ranking basis is a work in progress and will never be final. NOTE: Support Units that can buff, debuff enemies, or heal your team won't affect their rankings for now, since these characters' effectiveness also depends on their teammates' strengths. We will not consider Mob Clearing as ranking basis for now because it would be unfair for other limited ranged units. So units without Self Healing or Auto-Heal are in a big disadvantage. Heavily based on DPS rating (Ranking Events) and Floor Clearing vs Boss (Damage Output and Survivability). Units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness. Note: Rating may increase if used against their counter element. Based on Floor 60 onwards Boss difficulty. So, units with very high Damage Output with limited durability can still find their way to a decent rank, since we can still defeat Bosses by dodging attacks. Heavily based on their Damage Output (DPS will not be used here), Tankiness and Survival Capabilities. ![]() Based on Floor 60 onwards mob difficulty. Basically, units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness. Heavily based on their AoE Range (considering all skills) + Survival Capabilities without relying on Healers. Heavily based on their AoE Range (considering all skills) and Speed. Note: DPS rating may increase if used against their counter element. Combo Generation and "how easy" SS3s can be spammed will affect DPS Ratings. Tested on a null enemy (no elemental advantage) with same armor rating, without gears. Overall Damage Output/Sec (including buffs, defense debuffs, non-elemental damage multipliers, crit damage, and more). ( Hits/Sec) determines how fast they can generate combos "per target". Dual Wielders (and some units) will get Max/Min speed depending on combos (10~50) but will only consider their average speed and DPS. SS3 Attack Duration in seconds (6* characters above will adapt in-game time, not real time). Note that Ranking Event limited characters will get higher stat bonuses than Gacha characters when limit breaking. Rankings Are Based On: Lvl 80 Character Stats (Lvl 100 for Free Characters). Characters that focuses on inflicting status effects like Stuns are also effective as support/utility units, depending on your current character pool and/or battle situation. DO NOT limit your team by only using high DPS units, also consider using Support units like Debuffers. Combo Partner: - Increases damage by 10%. Combo Partner : - Increases damage attained by 10%. Combo Partner: - Increases damage attained by 10%. Combo Partner : - Increases damage attained by 10%.
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